

- #PLANE COCKPIT CONTROLS HOW TO#
- #PLANE COCKPIT CONTROLS PDF#
- #PLANE COCKPIT CONTROLS UPDATE#
- #PLANE COCKPIT CONTROLS FREE#
This article discusses how to position instruments for visual quality. In order to work realistically, the fuel delivery control must be set up correctly.
#PLANE COCKPIT CONTROLS FREE#
Setting up a fixed turboprop engine governorĪ fixed turboprop engine comes with different governors than the free turboprop engine. Upgrading navigation instruments from v10 aircraftĮditing a v10 aircraft in Plane Maker 11, you probably need to tweak the navigation instruments to be compatible with X-Plane 11 and onwards. This article explains how to pick the correct wing dataref based on the airfoil you are animating. This is useful for improving performance in large, complex aircraft.

Using Object-Kill Datarefs to Improve Framerateĭescribes how to use datarefs to disable features in a custom aircraft model.
#PLANE COCKPIT CONTROLS UPDATE#
This document lists changes that you may need to make to update an aircraft from X-Plane 9.70 to X-Plane 10.10.ĭescribes X-Plane's method of altering _LIT textures to simulate the way human eyes adjust the brightness of an individual light depending on the surrounding lighting environment. This article describes how to create a 3-d cockpit using all of the most modern techniques, while ignoring older legacy features that are only in the sim for backward compatibility.Ī Checklist for Updating Aircraft to X-Plane 10 How to ensure texture colors display correctly in X-Plane.Īn explanation of why using cockpit pre-fill benefits framerate.īest Practices for Creating 3-d Virtual Cockpits in X-Plane 10 Here are a few tips for 2-d panel lighting. This article explains the concepts behind billboards and spill lights for X-Plane OBJs.Īn explanation of how to customize prop discs with datarefs. How to specify aircraft metadata in Plane Maker's Author window for use in X-Plane 11. This article covers the major areas aircraft developers should review when updating aircraft to be compatible with X-Plane 11. The new remote gyro system with the option to slave the gyro to the fluxgate is explained, along with all the datarefs and commands that you will need.Ĭhecklist for Updating Aircraft for X-Plane 11 This article covers the three gyro systems available in X-Plane: vacuum, electric and AHRS, and how to use them in your aircraft and panel setup. Modelling remote HSIs and slaved gyros in X-Plane 11.10 This guide explains how to use the new GPSS mode of the X-Plane autopilot to achieve dual-mode intercepts from a GPS flightplan to radio navigation, for example for an ILS approach. Track to intercept - Making sense of LNAV and LOC/APP modes in 11.10 This document provides a detailed description of the parameterized lights available in OBJ files for the use on aircraft. Instructions for locating X-Plane installs for developers. How To Programmatically Locate X-Plane on the Hard Drive X-Plane simulates vacuum, electric-driven and solid-state attitude indicators. This document explains how to update aircraft for new requirements in X-Plane 11.30. While these datarefs are often named for the dataref whose value you control when the override is enabled, they really act by removing logic blocks from X-Plane's flight model and systems simulation.Įxplains the 2 methods for generating aircraft icons for the X-Plane 11 UI. X-Plane features datarefs that let you override parts of the flightmodel. Understanding override_prop_pitch and override_prop_mode The three step process to tuning idle speeds in X-Plane 12.

This article explains how to enable and tune rain effects, as well as what to look out for to get the best experience, in X-Plane 12. Steps needed to update aircraft from working in X-Plane 11 to X-Plane 12. This tutorial will walk through overlaying a photo onto an aircraft fuselage in Plane Maker.Ĭhecklist for Updating Aircraft for X-Plane 12 This tutorial will walk through the creation of an aircraft panel for the basic plane built in the "Creating a Basic Aircraft in Plane Maker" tutorial.Ī tutorial on how to create a basic paint job and second livery for the Beechcraft Bonanza A36 created in the "Creating a Basic Aircraft in Plane Maker" tutorial. This example plane demonstrates some of the airplane exterior lighting features that are possible in X-Plane 9.Ī step-by-step tutorial on making a Beechcraft A36 Bonanza in Plane Maker.

#PLANE COCKPIT CONTROLS PDF#
Read the latest version of the manual online.ĭownload the PDF manual or read it online. Read the latest version of the manual online.
